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Greenskin Spirituality

Ogre Slaver

by Avian

The Slaver character is something I feel is a bit lacking in the Ogre army, thus I came up with this suggestion, based on Braugh's rules. This version is necessarily somewhat different, since it represents a Hero-level slave driver with living slaves, rather than a Lord-level slavemaster with a band of (more or less) undead ones.


Ogre Slaver - Hero

Ogres are renowned for their disregard for their lack of care for any member of the smaller races, which essentially means just about everyone but themselves. As Ogres lack all but the most basic skills of craftsmanship, they consequently use a large number of slaves to perform these tasks for them. Most of these slaves are Gnoblars, though there is also a good number of humans, Dwarfs, Elves and even more exotic cratures in servitude to the Ogres. Unlike Dark Elves or Skaven, who see slaves as valuable commodities (or, at least, as commodities of some value), Ogres have no hesitation of expending the lives of scores of the smaller races. Ogres will not hesitate to employ slaves who know useful crafts in battle, even if their combat skills are only marginally higher than that of a Gnoblar. Observers have noted that Ogres seem to find a great degree of pleasure in driving slaves into battle against their kin, in forcing brother to fight brother. Ogre Slavers herd these unfortunate ones into combat, driving them forward with their cruelly barbed whips.


Ogre Slaver........................................................... Points/model: 130

  M WS BS S T W I A Ld
Ogre Slaver 6 4 3 5 5 4 3 4 7
Slave 4 2 2 3 3 1 3 1 6

Weapons & Armour: The Slaver is armed with an Ogre Club and a Slaver's Whip and wears light armour. The Slaves count as being armed with hand weapons.


Special rules:
Slave Herd
Slaver only: Cause Fear, Bull Charge


Explanation of special rules

The Ogre Slaver is a big infantry character, should be on a 40 mm base and has a unit Strength of 3. He is an Ogre for all intents and purposes. The Slaves should be on 20 mm bases and can be represented by any mix of man-sized models on foot.

Cause Fear: See page 50 of the Warhammer Rulebook.

Bull Charge: See page 16 of the Ogre Kingdoms army book. Note that this special rule will not apply while the Slaver is with his Slave Herd.

Slave Herd: The Slaver must deploy with his Slaves and no other character may join the Slave Herd. He cannot leave the Slave Herd, but should all the Slaves be killed he is free to join another unit as normal. The Slaver is placed in the unit in the same way as other characters in units and takes up the same space as four Slaves. When determining the rank bonus of the unit, the space the Slaver takes up counts as being filled with Slaves.
Gut Magic may be cast on the Herd, but will only affect the Slaver and not the Slaves. Note however, that the normal rules for character psychology in units will apply (see page 78 of the Warhammer Rulebook).

Slaver's Whip: The Slaver may choose to whip his Slaves, inflicting D6 hits on them to get one of the effects listed below. The hits are worked out at the Slaver's own Strength and can not cause a Panic test on the Herd. If more Wounds are caused than there are Slaves left in the unit, all the Slaves die and the Slaver does not get the effect he would otherwise get.
In close combat the Slaver's Whip can be used as an additional hand weapon. Note that the Slaver cannot benefit from his Slaver's Whip if he is equipped with a two-handed weapon.


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